Platz In: Out: 1 The most trusted Online Casinos and Beautiful Babes. Platz In: 3. Out: 0. OFFICIAL STRATEGY GUIDE XENOSAGA EPISODE I DER WILLE ZUR. Jan. Also true for Xenosaga Episode 1. On the right side of How are you guys fairing with this? tales of symphonia casino trick Defeat the dragon. Apr. the whole thing and prevented the casino from being a serious ordeal so xD. Also true for Xenosaga Episode 1. Which makes sense, sorta. I mostly use some combination. Event slot, the random event slot Estos comandos afectan http: Some pixels in the event slot graphic. All the latest xenosaga. Cheat codes for xenosaga. Yasuyuki Honne Music composer: Kunihiko Tanaka Mechanical designers: Introduction oblige, on attendra donc le second avec impatience. Event slot, the random event slot S highly anticipated role It sits on the event slot where the empty one used to be!
If the person you wanted to level up had Master's Pendant equipped, then they will get 10, EXP points after the battle. Within twenty minutes, you can gain about four levels.
If you landed on Special Points Up, you might only get about Tech points each battle, which is not really worth it compared to the experience.
Staggering for Stat Points can be difficult here; make a note of this for the next section. Do not have the same two people accompany the person in the AG for more than one or two battles unless you really do not want them to level up or do not want to waste Hemlocks.
You must have taught Boost 1 to at least one character amongst those you are training, and one character must have a Tech Attack at [HI] level and must hit everyone i.
When training at the Encephalon area against the searchlights, use the following steps to increase your experience gains.
During the battle, look at the current slot event on your first character's move. If not either it is not an Experience Round or they are too weak to one-hit kill them all , there are two options.
If this character is not the one with Boost 1, continue as usual until the character with Boost 1 has their turn, and casts it on your [HI] Tech-attack character.
Next, watch the Event Reel. It follows this pattern: Watch the events until the current fighter has a "Boost Gauge Bonus" event.
When this happens, boost in your strong character immediately during their turn , so that an enemy does not boost before you do.
Your strong character will then boost into an Experience Bonus round. Have them use their moves to wipe out all the enemies, and get a x2, x4 or if you are lucky a x10 multiplier.
If you always kill during an Experience increasing round, you will get Tech Points a lot faster. To play mini-games, you must have the game passport.
You can get them by talking to certain people in the game. Once you have the passport, go to a save point with "EVS" above it.
Once there, you go to the menu and select key-item. Choose the game passport you want to play and press Action.
When you visit the Dock Colony for the first time, a woman in front of the clinic tells you of a Fish Detector that her husband lost.
Go to the Kukai Foundation's cleaning place and inspect the tuxedo to find the Fish Detector. Talk to the girl in the Iron Man bar, sitting at the lower left table.
She says that she lost an important ring and asks you to find it. Go to the Private Beach and go in the water where the fish show up on the radar screen.
Run up to every fish and press Circle. Sometimes you will get an item, and sometimes you will not.
If you return to the beach on any return trips, the Med Kit, and Speed Stim will be there again. Give the ring back to the girl in the bar.
She will give you the Decoder 8 to open the red door. On board the Elsa, you will see the pilot walking around in Hangar 1 A.
He does not give any concrete details, except to look everywhere, and that the captain wants it. To get the map, speak with the captain on the bridge.
He will give it to you to take to the pilot. Go to the Cathedral Ship inside the Gnosis. When you get to the stairs to go up not the ladder , have MOMO as your lead character and search near the boxes.
It should be there. When you are saving the people at the Kouki foundation, there is a chest in the hotel. When you get it, it will say "Swimsuit".
Also, when they are fighting they will be in a swimsuit. If you saw the intermission sequence where they are at the foundation's beach, you will see MOMO and Shion in a bathing suit.
That is how they will appear as when they fight with the swimsuit equipped. Also, the same item can be won by completing Mission 4 of the Driller Game.
A third and final swimsuit is to be found by defeating Great Joe. In the bottom of the Gear Shop in the Kukai Foundation, you can meet a strange professor who wants you to find parts so he can build a giant robot.
Finding the six different parts, consisting of two arms, two legs, a torso, and a head will reward you with four different Ether attacks for Shion.
These parts are located in the various Segment address rooms, which you find through exploring. The first attack is rewarded when you find both arms, and is called the Throni Blade.
Next, you will find both legs which reward you with the Ether attack called the Dominion Tank. The head is the next item you can get, unlocking an attack called the Seraphim Bird.
Finally, you will find the body which combines with all the other parts to create the summon of Erde Kaiser. This is the most powerful attack in the game, causing damage, but requires twelve Skills slots it makes it the only Ether that Shion can use.
When you are onboard the Elsa, before the ship is attacked, you can speak to the repair robot in the A. He mentions that he is the hardest worker, and that while he was cleaning one of the cabins he lost his key to the Slide Deck.
The key can be found on the couch in the lounge of Cabin 2 the southern-most cabin. During the Gnosis attack on the Starship Woglinde at Shion's second encounter with the Gnosis, as they chase her she must run through the partition and quickly press the red switch on the other side to close it to stop the Gnosis from touching her.
As this is difficult to do, there is a second, easier option. Have Shion keep running. Ignore and pass both red switches. Go through the open door into the empty room a few steps further down the hallway.
Wait a few seconds in the room. The Gnosis will lose track of Shion. Then, give up and return to where they were before the chase. The coast will be clear and Shion can go safely to her next stop.
If you do not want to alert the enemies with your loud footsteps, you can walk by pressing R2. Additionally, if you want to save time, repeatedly press R2 while moving behind or out of the range of the enemies' view.
After receiving an e-mail about the "vapourizer plug-in". When multiple objects are nearby, you can switch targets by pressing L1 or R1.
They are a category in the shop "Talk to Me". Each one can equip its own specific weapons bought at the same place. However, these units are not cheap.
They are priced from the weakest at 50,g, to the medium at 80,g, to the strongest at ,g. You will never know when a Boss is lurking around the corner.
Utilize all of your T, E, and S points. Upgrade each attack accordingly and level up your characters. Also save your items such as medkits and ethers.
Whenever possible, evolve your Ethers. She levels up quickly, and when she receives weapons and such she becomes more powerful. Keep your characters at even odds.
The game is very unpredictable. Also take advantage of "Booster", as a lot of times you will DIE. All enemies possess the same abilities as you do.
To make ensure that you do not get stuck at a hard level, fight as much as you can near a rest area and level up.
Remember, you can also train with the phone device when the save point has a blue icon on top. When fighting, analyze the strengths and weaknesses of the enemy or Boss that you are facing.
Some enemies and Bosses have different weaknesses such as long-range attacks Triangle , short-range attacks Square , and Ether attacks.
Some enemies are even weak against the A. Since Zolfo will not attack until both Mecurio are out, take out the Mecurio as Zolfo will use his shields..
When it is Zolfo's turn, he will attack his own Mecurios and reprimand them for sleeping. This should hurt them for at least Attack once or guard with Ziggy.
When you have the AP, attack the one that is awake if any. Zolfo becomes quite easy when they are both gone; just heal and attack as usual. To do this, you have to kill the Ace Pilot while you have only one or less Gear in battle.
Otherwise, it will just be another Meld Gareth. Din Gareth is roughly twice as hard as its counter part, giving twice as much experience and slightly higher ability points, and a Fast Circuit 25 as the rare item.
This Great Joe Boss also appeared in Xenogears. You can fight him as soon as you have control of Junior in the Durandal. Have Junior in the lead and destroy the walls in the top right room in the residential area.
Great Joe will appear and challenge you to a fight. Great Joe is not too tough, as long as you have access to Shion's Medica All spell to deal with Great Joe's Soul Crusher, which does a few hundred damage to each character.
Upon killing him, you will get Junior's tech attack Soul Rhapsody and the ability to summon Great Joe in battle. The Boss starts the same Ace Pilot that you saw when Junior goes through the first time.
If you are at fairly low levels and do not have properly equipped Gears, this fight is bad news. Meld Gareth has HP and can case as much as points of damage to each character with its missile attacks.
Meld Gareth also is extremely fast, usually getting a turn after two of your characters attack. Early in the game, the best way to kill it is to have three characters in Gears with gatling guns and flame throwers for the W-Attack, as well as Frame Restores to survive its constant barrage.
If you manage to kill it, you will receive experience points per character, gold, and either A Frame Repair Z common , or a B-Max Circuit rare , as well as decent amounts for all three types of ability points.
If you are not properly prepared, she can be one of the hardest Bosses in the game. To get to her, you have to first lower the overhang above the entrance to the Iron Man Bar.
Next, go to Our Treasure Inn, climb to the second floor, and exit to the catwalk. Go to the right until you find a pile of junk, which can be destroyed to reveal an Ether Upgrade S.
Once there, jump off the side and work your way across the overhangs until you can enter the archway. Before going in, arrange your party with all female characters and have a battle formation with Shion behind Kos-Mos, and MOMO in the front to the side.
If possible, use tech points on Kos-Mos to allow her to use her R-Cannon each turn, and whichever of MOMO's long range attacks you use, because Minita is flying in the air.
Having Chaos's Healing Dew on Shion is good, because the higher healing of Medica is not recommended for this battle.
Heading back to the main Casino menu, once you have Coins, select "Poker" to begin the Poker game. The Poker game can be played in four different levels of stakes:.
Since the Poker game is biased heavily in your favor, you will want to play for as high of stakes as you can afford.
However, if you initially purchased just a few Coins, you might want to start out at a lower level, such that you don't run out of coins and have to buy more.
You may be wondering, if this is such as sure way of gaining money, how can you run out of coins? Consider the saying, "The House always wins".
This is an old axiom about casinos — they turn a profit. In order to do such, they have to be making money on the gambling taking place within.
Yet, it is still possible to show up at a casino and go home a winner. How is this possible? Statistical sample size is the answer.
In a casino, the games are set up such that the probabilities favor the house ever so slightly. Thus, any game can be won or lost by anyone, and five or ten or even fifty games can go either way, but over the long haul the casino will make money.
This is the principle of the law of averages. In Xenosaga, the probabilities favor you. And it's not just a slight favoring, it's hugely, immensely in your favor.
And yet, after two or three or even ten hands, it's possible you might lose some money. Due to the overwhelming odds, the law of averages will kick in pretty soon after that, and you'll be sure to turn a profit over even a short time.
Still, a couple hands here and there can go against you. Once you have about 1, Coins, you will never have to worry about running out again, and you should get there very quickly.
Once you select a level, you will be presented with a screen detailing how many Coins you have, what the payout levels are, and a dialog box asking you if you want to play that level of Poker.
Select "Yes", and you will be given your hand. Below each card is a "DRAW" button, with a separate draw button in the middle of the screen.
The "DRAW" buttons below the cards are used to toggle whether or not you wish to keep each card. By selecting one, it changes to "HOLD". Now the card will not be pitched when you go to make your draw.
When you eventually select the main "DRAW" button in the center, all the cards that are marked "DRAW" will be jettisoned, and new cards will be dealt in their place.
After the second deal, your hand will be evaluated, and, if you have at least a Pair, the value of your hand will light up on the chart.
If you do not have at least a Pair, you have lost, and will be given the option to play again. This game is very similar to the old television game show "Card Sharks".
In this game, you will be presented with a card facing you. You are given the opportunity to guess whether the next card will be of a higher or lower denomination than the current card.
You also can choose to stop at any time, even after seeing the card. If you choose to go on, you will be dealt another card. If it fits the guess you made, you will double your payout, and if not, you will have lost it all.
When the same denomination is drawn, you win regardless of your guess. Whatever the result, when you are done, you will be returned to the regular Poker mode, to start anew.
This is the portion of the game where the real money is made. Video poker alone isn't going to get you much. If you never go for double or nothing, you'll settle around the amount of money you started with, occasionally winning a one or two times payout, and often losing.
Every once in a while, you'll get a ten times payout or more, and if you're ridiculously lucky, you might get times back from a Royal Flush once in a blue moon.
Wouldn't it be nice if there was a way to routinely rake in huge amounts of Coins, such as 1, from a simple pair, or 3, from two pair?
Imagine getting 4, from a three of a kind! That's half as much as a Royal Flush, and it comes up thousands and thousands of times more often.
Still, you are only allowed to gamble Coins at a time, and even if you were able to bet more, you'd have no guarantees of actually winning consistently over time at the simple Poker game.
That means that over time, your pairs will be worth each — and you certainly get enough pairs to make that worthwhile. Still, in order to secure really fast, effective, and consistent payouts, you must risk it all.
That's right, even on a full house already gone to 8x and a 7 showing, you must go on. The odds are in your favor every time, even with the worst possible card faced, the dreaded 7.
Remember, the odds are in your favor — always, every time, no matter what. Here's the table of odds, assuming you pick logically, meaning LOW on 8 through King and HIGH on 1 through 6 and whatever you like on 7 — so long as you don't stop!
If you do not go on every time, all you're doing is slowing down your gains. It's irrelevant if you blow this 1, — you're playing for hundreds of thousands, not a few measly Coins here and there.
The other two thirds you will lose it all. This one pays out 5. It would be a steal at 1. You can make about , Coins per hour if you follow this simple system, and that's just with pairs and threes of a kind.
And even one Royal Flush is so unlikely as to be irrelevant. But — if you get one, remember — keep going, even on 7!
That doesn't happen often; far more often you pull through another 1, from another pair, and then a 4, from a three of a kind. And more often than not, those 8, full houses will become 16, full houses.
Even when a 7 is showing. You're playing for the long haul, not the short term. As such, it is your goal to maximize expected payouts, just like a casino does.
A casino doesn't mind the occasional player who hits the jackpot, since it's a certainty that for each jackpot, there are numerous losses going right into their pockets.
And here, you get to be the casino — you get to experience what it's like to have the odds in your favor. You'll see in no time that it works.
Now, the question remains — how do you get cold hard G out of it? Cashing out proves to be an extremely tedious process. Select "Exchange", and this time select "Prize Exchange".
You'll be presented with the items in the table below. The first item, the Recovery Set, will be your source for G. Claim 99 Recovery Sets, for 9, Coins by hitting 99 times.
The easiest way to do this is not to count, but to determine your finishing point, e. Then, exit the casino and go back to the Silver Plate.
The total for all of that comes to 10, G, for and exchange rate of 9, Coins to 10, G, or nearly 1: This takes time, though, since you constantly have to reload the Elsa, then the shop, then the Elsa, then the menu, then the Casino, then the Elsa, not to mention all the button jamming.
Overall, it takes about one full minute to transfer one set of 99 Recovery Sets, or about one minute per 10, G. That's , G, enough for the AG, transferred out in about half an hour.
If you're interested in Xenocard, you can cash out booster packs extremely cheaply, at only Coins each, and you don't even have to go through the selling.
With hundreds and thousands of booster packs, you will easily get every non-promotional card in the game, even rares, in sets of three, allowing you to make any deck you want.
Later in the game, you can even get several promotional cards from the Casino. Finally, you can check out some nice production sketches for next to nothing, considering how quickly you can acquire Coins.
Just remember to buy a full set of Recovery Sets after you finish selling them, so that you don't find yourself in a dungeon without Revives or Cure-Alls that might be essential.
At last, the heavy part of this guide. Presented here is some evidence of this, based on simple mathematics. How can you calculate the expected payout of something as complicated as a series of decisions like this?
A winning layout is always a winning layout, and a losing layout always loses, assuming the player chooses logically, according to probability, whether the next card will be high or low.
For example, consider this layout:. Assuming the player doesn't go against the odds, this will always win!
It's like a lottery scratch-off game, in that the results are predetermined, and you are simply slowly revealing whether you have a winner or loser.
A sane player will always pick "Low" on the King, "High" on the 6, "Low" on the 9, and "High" on the 4. Thus, the logical player always wins with this layout.
Similarly, this layout should always lose. There is no reason a sane player would ever pick "High" on the 10, and thus the player will always lose to the Jack.
Because of this, we can analyze all of the possible layouts and determine how many winners there are and how many losers. This is a slight oversimplification, however.
The truth is, that a 7 card presents a dilemma. Either "High" or "Low" present equal probabilities of winning. Thus, a layout like:.
Thankfully, this does not present a real problem from a mathematical sense. Regardless of which option the player picks on the 7, there are an equal number of winning and losing layouts.
We can simplify the mathematics by assuming the player always picks "High" on a 7, but the math will work out the same regardless of what system you use to pick your 7s.
There is one more simplification necessary, in order to make the math immensely less difficult. However, this simplification, unlike the 7 issue, actually does slightly affect the results.
When a card is selected from a deck of cards, it is removed from that deck and placed face up on the table. If the King of Spades is picked, there is no longer a King of Spades left in the deck, and so it cannot be picked again.
This concept is known as "Sampling without replacement". This makes any mathematical analysis of the problem ridiculously complicated, since every card selected modifies the probabilities of every other card in the deck.
This is because there are only three Kings left in the deck, and four of every other card. A model can be created, however, where the card that is selected is still available in the deck to be selected.
This will not give you an exact mathematically sound analysis of the game, but it will provide you with an extremely close approximation.
In order to determine the probability of a winning layout, two things need to be counted: Counting the total number of layouts in our "Sampling with replacement" model is easy: Thus, there are 13 5 total possible layouts.
Some of these layouts aren't really valid, such as five 2s, but these are very few and are a result of our model being used instead of the actual game without replacement.
Now, all that's left is to count the winning layouts. This is a bit more difficult, since a winning layout isn't readily visible through simple mathematical methods.
However, something else that will give the same result in the end, would be to count the number of losing layouts.
This is much easier to do, since the number of layouts that start with a losing combination, such as Jack, can be determined and those subtracted off.
This is done in four separate steps, since a losing layout can occur at any of the four decision points. However, once a layout is a loser, there is no point in checking it again — it has already lost.
So, starting at the beginning, you need to find out how many layouts are losers after the first round.
Then, the number of remaining layouts can be counted, and check only those to see if they lose in further rounds.
There are four decisions that need to be made successfully in order to pay out. This will determine the chance of surviving all four decisions. Now, to examine the possible cards that are left for Round 2.
What was advanced with? First, analyze all possible winning combinations from the previous round:.
Now, add up the number of occurrences of each card to determine the frequency of this card being used to start the next round. As you can see from the table, 8 and 7 are a bit more likely to be showing up here than numbers at the extreme ends.
This time, there are only three cards left to flip. We can calculate the number of losing layouts with each card showing, but then we have to multiply by the number of cases in which this card will be showing to get the total number of times this combination occurs.
The new "xOccur" column represents this. Also, the "Total Losers" column is now multiplied by "xOccur", to count all of the losers regardless of what the first card is.
That leaves 69, layouts that lose on the second of four decisions. There were , winning layouts from the first round, giving us a chance of For this round, the number of combinations that will start with each specific card must be determined again.
This time, however, it's not as simple, since the third card likelihood is derived from the second card likelihood remember that certain cards are less likely to be showing since we tend to lose with them, ending the game.
How often is a King showing for the third card? A King shows up eight times out of thirteen as a winner, and the other five times it ends your game.
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